top of page

/camera

The /camera command is a powerful tool that gives you full control over the player’s perspective through a wide range of customizable settings. You can adjust the player’s own view or detach the camera entirely, pulling it away from the player to create cinematic angles, cutscenes, or alternate gameplay perspectives.

​

When combined with the /movement command, you gain the ability to completely redefine Minecraft’s gameplay experience, tailoring it to match any vision or project you want to create.

Target <Player>

This selector only works on player entities.

This is the target player that will have their chat emptied

Player/World

This command has player/world support. This is for gamerule properties, not render properities

World settings will act as a gamerule for this command, every setting you set will be applied globally to all players upon joining

​

Player settings are applied per player, in addition to this they override the world settings allowing someone to bypass certain global filters.

Options

This is a list of all the various camera options that you can edit with the /camera command.

Option

Select an option for a description.

lockOn1.gif
ShowHand1.png
Rotation1.png
Position1.png
Position3.png
Relative1.gif
Collision2.gif
Free2.gif
limitPos2.gif
lockOn2.gif
Roll2.png
ShowHand2.png
Rotation2.png
Position2.png
Position4.png
Relative2.gif
Origin.gif

/camera player/world <target> [option] <settings>

Syntax:

/camera player @s cameraCollision false

/camera world freeMouse true

/camera player @s interpolation 50 true

/camera world limitAxis x 50..200

/camera player @s limitPos y 60..90

/camera player @s lockOn entity @n[type=pig]

/camera world position ~-2 ~ ~1 true

/camera player @s roll 50

/camera world relativeRot false

/camera player @s rotation 10 5

/camera world rpgOrigin set -1349.51 63.69 751.13

/camera player @s showHand false

Examples:
bottom of page