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/chorusTp

This command lets you replicate how a chorus fruit would teleport a player with all of its features fully customizable.

This is a reliable way to teleport the player to a random position within a set radius.

/chorusTp <targets> <rangeX> <rangeY> <rangeZ> <checks> [<sound>|NONE] [<particle>|NONE]

Syntax:

Target <Player>

This selector only works on player entities.

This is the target that will be getting teleported

Range

This is the range that you can possibly be teleported to

The default value that a chorus fruit item uses is 8x8x8. You can customize this to whatever you'd like and would be the set radius for teleporting.

Checks

This is the amount of attempts the teleport tries

Chorus Fruit works by checking in a range to see if there are any safe spots to teleport a player too, if there is nothing it fails. The amount of checks the game tries is customizable via this command. The default for chorus fruit is 16.

Sound | Particle

Optional parameters that let you edit or disable the fx

Typing nothing in these slots will make the standard chorus fruit particles and sounds play. However you can swap them by typing in an alternative path.

You can also outright disable them by typing "NONE"

/chorusTp @s 8 8 8 16

/chorusTp @p[distance=10..20] 50 50 50 10 NONE NONE

/chorusTp @s 10 10 10 30 minecraft:entity.sheep.hurt minecraft:explosion

Examples:
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