Blockbench
Blockbench is the go to Minecraft model creator. Utility has its own Blockbench plugin which adds various new features into the application.

There is a new category created with the Utility Model Format
Format

Convert existing models to Utility Models

Utility Models have access to all 4 Blockbench options including the Display Tab


Project Settings now support Default Culling Modes


Utility Models are exported as .utility.json | These are what are called by Minecraft
You can also save the blockbench file as a .utilityproject


Edit
utility:current_skin
This calls the players client skin to show on all textures



Objects

Utility has support for both standard cubes but also meshses which could also be imported as obj's

Culling

Utility doesnt just give you control over culling, but lets you customize it per cube


Display
Arm Rotation

All display features match that of official Minecraft Models with one new addition being the ability to customize Arm Rotation for when holding this specific Item inside the game.



Animate
Animation Support
All Generic Blockbench animations are supported with some Utility Exclusive Additions to the System

Custom is the Standard Animation type and can be played on demand in game via triggers or commands.
There's also several options to default animations which are tied to game events on either items or blocks which can be called from this Dropdown.
Loop Modes and Delays do render in game.

/animate
Using /download in game you can grab mob models and animate them via blockbench and play them in game.
