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Blockbench

Blockbench is the go to Minecraft model creator. Utility has its own Blockbench plugin which adds various new features into the application.

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There is a new category created with the Utility Model Format

Format
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Convert existing models to Utility Models

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Utility Models have access to all 4 Blockbench options including the Display Tab

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Project Settings now support Default Culling Modes

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Utility Models are exported as .utility.json | These are what are called by Minecraft

You can also save the blockbench file as a .utilityproject

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Edit

utility:current_skin

This calls the players client skin to show on all textures

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Objects

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Utility has support for both standard cubes but also meshses which could also be imported as obj's

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Culling

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Utility doesnt just give you control over culling, but lets you customize it per cube

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Display

Arm Rotation

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All display features match that of official Minecraft Models with one new addition being the ability to customize Arm Rotation for when holding this specific Item inside the game.

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Animate

Animation Support

All Generic Blockbench animations are supported with some Utility Exclusive Additions to the System

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Custom is the Standard Animation type and can be played on demand in game via triggers or commands.

There's also several options to default animations which are tied to game events on either items or blocks which can be called from this Dropdown.

Loop Modes and Delays do render in game.

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/animate

Using /download in game you can grab mob models and animate them via blockbench and play them in game.

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